Sandbox 93 Posted January 26 Share Posted January 26 Having hard time deciding which class you want to play? Just read this guide & get to know all 3rd job skills before leveling up your character. RUNE KNIGHT Rapid Spear Boomerang: Throws your spear that rapidly hits the enemy. Skill level affects the number of hits that the target will receive. Max Lv: 10 Type: Offensive Target: Enemy Hell's Judgement: Sacrifices 5% of the caster's Max HP to inflict damage within an area around the caster. Skill level increases the chance of cursing enemies by 1%. Max Lv: 10 Type: Offensive Target: Self Dragon Fear: Unleashes a loud dragon-like roar that can randomly inflict Stun, Curse, Silence, and Bleeding statuses. Max Lv: 5 Type: Supportive Target: Self Cursing Attack: (Shadow Property) Charges up the weapon that inflicts Curse status on the enemy. Skill level increases the chance by 5%. Max Lv: 10 Type: Offensive (Shadow Property) Target: Enemy WARLOCK Soul Strike of Darkness: (Shadow Property) Summons evil ghosts to inflict Shadow property attacks on target. Each skill level increases number of hits by 2. Max Lv: 10 Type: Offensive Target: Enemy Earthquake: (Neutral Property) Sacrifices 5% of the caster's Max HP to invokes fissure on the ground that hits enemies around the caster 3x with magical damage. This skill cannot be blocked by Magnetic Earth but its damage can be reduced by Ghostring and Raydric cards. Max Lv: 10 Type: Offensive Target: Self Ebuelle Nasar: (Undead Property) Creates an unholy area on the ground that will provide continuous damage and can blind enemies for the skill's duration. This skill heals target that has Demon and Undead property. Each cast requires 1 Red Gemstone. Max Lv: 10 Type: Offensive Target: Ground Execto Patronum: Amplifies the skill Sight by releasing a patronus charm and reveals all hidden enemies around a 9x9 area of the caster. Max Lv: 1 Type: Supportive Target: Self RANGER Piercing Arrow: Draw the bowstring to its limit to fire volley of arrows with enough force to push the target 4 cells back and damages the enemy twice. Max Lv: 5 Type: Offensive Target: Enemy Focus Fire: Fires up a barrage of arrows to the enemy. Each skill level increases the number of hits and arrows consumed. Max Lv: 10 Type: Offensive Target: Enemy Assassinate: Casts a super-charged arrow that hits the enemy in the head and a 2x2 area around the target. This skill ignores the target's defense and never misses. Max Lv: 10 Type: Offensive Target: Enemy Critical Wounds: Endows an arrow that shreds the target and can cause bleeding for half a minute. When a target is bleeding, it lowers its healing effectiveness with an exception of percentage-based healing. Max Lv: 5 Type: Offensive Target: Enemy ARCH BISHOP Soul Cleanser: (Holy Property) Burns all the SP of the target. Max Lv: 5 Type: Offensive (Holy Property) Target: Enemy Refraction: Calls upon heavenly protection on the caster that reduces all damage taken by 80%. Max Lv: 1 Type: Supportive Target: Self Shallow Grave: Upon casting, it grants a buff within an area around the caster and its party members that resurrects them upon death. After being resurrected, a Kyrie Eleison buff will be applied for 2 seconds. This skill has no effect in guild siege / WoE. Max Lv: 1 Type: Supportive Target: Self Holy Rapture: (Holy Property) Summons holy lights to counter evil. Each skill level increases the number of hits. Max Lv: 5 Type: Offensive (Holy Property) Target: Enemy MECHANIC Weapon Crush: Focuses an attack that inflicts damage within a 1x1 area and has a chance to break the enemies' weapon. Max Lv: 5 Type: Offensive Target: Enemy Armor Crush: Focuses an attack that inflicts damage within a 1x1 area and has a chance to break the enemies' armor. Max Lv: 5 Type: Offensive Target: Enemy Helm Crush: Focuses an attack that inflicts damage within a 1x1 area and has a chance to break the enemies' headgear. Max Lv: 5 Type: Offensive Target: Enemy Shield Crush: Focuses an attack that inflicts damage within a 1x1 area and has a chance to break the enemies' shield. Max Lv: 5 Type: Offensive Target: Enemy GUILLOTINE CROSS Enchant Poison Armor: (Poison Property) Enchants your armor with Poison Property. Each skill level increases the duration by 15 seconds. Max Lv: 5 Type: Supportive Target: Self Toxin Injection: Throws a poisoned Dagger with a high chance of poisoning the target. This Skill requires you to have a Dagger equipped and uses up this item when executed. Each skill level increases the number of hits and daggers consumed. Each cast requires Venom Knife. Max Lv: 5 Type: Offensive Target: Enemy Pulse Strike: Unleashes an explosive pulse that consumes 5% Max HP of the caster to inflict damage to enemies within the area and knocks them back by 3 cells. Max Lv: 5 Type: Offensive Target: Self Cross of Darkness: (Undead Property) Hit an enemy with a cross shaped, strong, undead element attack. Has a chance of causing Curse. Damage is (100+35*SkillLV)%, Curse chance is (3*SkillLV)%. Max Lv: 10 Type: Offensive (Undead Property) Target: Enemy ROYAL GUARD Zafra's Oznerol: Attack that damages a 1x1 area 10 times with your shield that knocks back enemies by 1 cell and has a chance to stun them. Higher level of refinement and heavier shields will result in higher damage and chance to stun. This skill requires an equipped shield and ignores size modifications. Max Lv: 10 Type: Offensive Target: Enemy Grand Cross of Darkness: (Undead Property) Do 3 undead element, cross shaped, splash attacks with the area of effect centered on yourself. Enemies of Undead property and Demon family type will be blinded (but not players). Damage is (100+40*SkillLV)%*(ATK+MATK)*holy_property_fix per hit, where: - ATK is the damage that you would cause to the monster using a normal (neutral property) attack (Masteries don't cont, weapon cards that increase ATK or STR work but cards that gives % more damage do NOT) - MATK is the damage that you would cause to the monster using a neutral property spell (and this value CAN BE negative, like when a mob that has higher INT than your MATK, cards/weapons that add additional INT work) During the cast process your defense will be reduced by 1/3. After casting is finished, you will receive 20% of current HP+([(100+40*SkillLV)%*(ATK+MATK)]/2)*holy_property_fix damage per hit yourself, where: - ATK is the damage that you would cause to YOURSELF using a normal attack (Thara Frog Card works and decrease damage. The '20% of current HP' rant can NOT be avoided or reduced!) - MATK is the damage that you would cause to YOURSELF using a neutral property spell Damage (on yourself) is reduced TWICE - first because of 'half damage to yourself', second because of the Faith skill (that reduces holy damage by half) so players actually get 1/4 damage You may not change the equipped shield while you cast this spell. Casting can not be interrupted and the damage ignores size modifications Max Lv: 10 Type: Offensive (Undead Property) Target: Self Shield Pull: Pulls the target beside you. Each skill level increases the cast range. Max Lv: 5 Type: Offensive Target: Enemy Mana Shield: Applies a buff that uses your spiritual power to protect your from damage. Instead of taking damage to your HP, your SP will be consumed depending on the amount of the damage you receive. Drains 10 SP per second while the buff is active. When your SP becomes zero, this buff disappears. Max Lv: 1 Type: Supportive Target: Self SORCERER Graviton Pulse: (Ghost Property) Casts a magical black hole that pull enemies within the 2x2 target area beside you. Each skill level increases the number of hits. Max Lv: 5 Type: Offensive Target: Ground Curse of Medusa: Calls upon the power of Medusa and has a chance to turn nearby enemies into stone. Each skill level increases the chance by 2%. Each cast requires 1 Horrendous Hair. Max Lv: 5 Type: Supportive Target: Self Negrai Gorospe: For 10 seconds, the caster will have a fixed chance to completely reflect all incoming magical damage. Max Lv: 5 Type: Supportive Target: Self Poison Bolt: (Poison Property) Hits the targeted enemy with 1 Poison Element Bolt per SkillLV for 1*MATK each. Max Lv: 10 Type: Offensive Target: Enemy SURA Spirit Breaker: (Ghost Property) An attack that rapidly hits a target 7 times with a Ghost property and knocks back the enemy by 1 cell. Max Lv: 10 Type: Offensive (Ghost Property) Target: Enemy Demon Shock Attack: Hits the target with 2 lightning-fast punches and activates a self-buff that gives a chance to auto-cast this skill when attacking. Max Lv: 5 Type: Offensive / Active Target: Enemy / Self Guillotine Drop: Jumps to the targeted location and inflicts damage on a 2x2 area (including the caster) based on the caster's Max HP. Each skill level increases damage by 1%. Max Lv: 10 Type: Offensive Target: Ground Quadruple Attack: Enables the chance of automatically delivering quadruple attack in battle. Max Lv: 10 Type: Passive Target: Enemy GENETIC Remove Chemical Protection: Randomly removes a chemical protection from the target. Skill level increases success rate by 1%. Each cast requires 1 Glistening Coat. Max Lv: 5 Type: Supportive Target: Enemy Pyro Destruction: (Fire Property) Attacks an enemy by throwing both a Bottle Grenade and an Acid Bottle, inflicting an amount of damage that is affected by the caster's weapon, cards, and ATK rate. The number of hits that the enemy will receive depends on the skill level. Each cast requires 1 Bottle Grenade and 1 Acid Bottle. Max Lv: 10 Type: Offensive Target: Enemy Chemical Drain: (Earth Property) Throws a Plant Bottle towards the target, inflicting an amount of damage in a 1x1 area that is affected by the caster's weapon, cards, and ATK rate. It heals the caster's HP based on the damage dealt to the enemy. Skill level affects the number of hits that the enemy will receive. Each cast requires 1 Plant Bottle. Max Lv: 3 Type: Offensive Target: Enemy Chemical Explosion: Consumes a Marine Sphere Bottle, sacrificing yourself to inflict damage to enemies around you depending on your Max HP. Each cast requires 1 Marine Sphere Bottle. Max Lv: 1 Type: Offensive Target: Self SHADOW CHASER Ensnare: Transforms a cobweb into trap that immobilizes the target's movement for 3 seconds. Each cast requires 1 Cobweb. Max Lv: 1 Type: Supportive Target: Enemy Invisibility: Conceals yourself inside a Whisper's fabric and lets you stay hidden even when attacking. This skill must be casted beside a wall before the caster is able to walk freely. Each cast requires 1 Fabric. Max Lv: 10 Type: Supportive Target: Self Frango Rilla: Inflicts a curse around a wide area around the caster. Each skill level increases the chance to curse enemies by 3%. Max Lv: 5 Type: Supportive Target: Self Knock-Out Blow: Unleashes a super-charged punch that has a chance to knock enemies to sleep. Each skill level increases the chance by 5%. Max Lv: 5 Type: Offensive Target: Enemy MINSTREL Quiet, I'm Playing: Similar to Arrow Vulcan but has a chance to silence enemies. Max Lv: 10 Type: Offensive Target: Enemy Hallucinate: Hypnotizes the target, giving them a chance to see hallucinations. Max Lv: 1 Type: Supportive Target: Enemy Hush, Hush: Plays an epic song that silences the crowd. Max Lv: 5 Type: Supportive Target: Self Murica: Enables caster to play ensemble skills alone for half the effect. Max Lv: 1 Type: Passive Target: Self WANDERER Stop Looking At Me: Similar to Arrow Vulcan but has a chance to blind enemies. Max Lv: 10 Type: Offensive Target: Enemy Hallucinate: Hypnotizes the target, giving them a chance to see hallucinations. Max Lv: 1 Type: Supportive Target: Enemy Hypnosis: Perform an epic dance that hypnotizes the enemies and make them fall asleep. Max Lv: 5 Type: Supportive Target: Self Murica: Enables caster to play ensemble skills alone for half the effect. Max Lv: 1 Type: Passive Target: Self Credits: Nini Quote Link to post Share on other sites
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